a = (2.48, -3.04)
b = (10.48, -3.04)
poly1, a_1, b_1, c_1, d_1, f, e = Polygon(a, b, 4)
r = Segment(a, b)
h_1 = Segment(b, f)
i = Segment(f, e)
j = Segment(e, a)
f_0 = (4.705073895238101, 1.0036864000000008)
k_1 = Ray(a, f_0)
l = Ray(b, f_0)
m = Ray(e, f_0)
n = Ray(f, f_0)
k = 0.3 (slider from 0 to 1, step 0.1)
p = Circle(a, (k * r))
d = Intersect(p, k_1, 1)
q = Line(d, r)
r_1 = Line(d, j)
c = Intersect(q, l)
h = Intersect(r_1, m)
s = Line(c, h_1)
g = Intersect(s, n)
t = Segment(a, d)
e_1 = Segment(d, c)
f_1 = Segment(c, b)
i_1 = Segment(c, g)
j_1 = Segment(g, h)
l_1 = Segment(h, d)
m_4 = Segment(h, e)
n_1 = Segment(g, f)
g_1 = Circle(a, r / 5)
p_1 = Circle(a, (2 * r / 5))
q_1 = Circle(a, (3 * r / 5))
s_1 = Circle(a, (4 * r / 5))
m_0 = Intersect(g_1, r, 1)
m_1 = Intersect(p_1, r, 1)
m_2 = Intersect(q_1, r, 1)
m_3 = Intersect(s_1, r, 1)